This along with the age of Tails (8) and Knuckles (15) is confirmed. If you're confident with M-speed then jump over this section with it to skip the crabs but if you're not then simply hop over it and you're in the final part of Green Hill which is in 3D.To sum it up, during the 90s Classic Sonic's age is 16. Then if you hit the camera trigger it should shift back into 3D right before you're about to hit a launch panel at the end of the corkscrew. Keep boosting until you get to the corkscrew section where you hit the 2 dash panels then slide. If you aren't confident on only jumping into the enemies then you can homing attack the final one and perform and air boost. Instead of hopping jump up into the air and do a boost, then slide under preferably while still boosting and jump into the enemies while boosting which should put you onto higher ground where you're about to go into a corkscrew section that leads into the last chunk of the level that's in 3D. Then you get onto a part where you are expected to do two hops then slide. You can then boost and either choose to wall jump or go on the rail that goes around. Once on the rail jump into the red boost rings that lead you to another set of rails. You then get launched up in the air where you can do tricks and combos which will lead you to a transition into the next 2D section.Īs you transition into 2D you can either perform D-Speed from the top of the hill you go down (which I personally haven't been able to do yet) or you simply boost down the hill into the checkpoint then jump onto the rail right past it. Once the camera switches perspective time a hop so you hop over the rail then start boosting. Shift from rail to rail then once you're reaching the section with the large robot fish make sure to shift from a rail to the left/right to the centre, avoiding the boost panel on the rails. Once you're on the rails make sure to avoid all boost rings and springs. The timing for this is quite precise but it will grant you of speed on the rails and you don't need to use boost to go faster which can be very helpful. However if you're still practising M-speed then it's better to do the other method.īoost through most of the pipe section then hop over the dash panels and perform a very low air boost. If you're able to perform M-speed consistently then this method is very reliable. You can perform M-speed while in the pipe and then land on the rails and you get very high speed. In this pipe you can do one of two things to make sure you get high speed on the rail section. This section is very easy to optimise with enough practice so make sure you've got it down as you can save a few seconds just by getting this area correct.Īfter hitting the trick panel you get launched into the waterfall into a pipe. Try to make sure that you land on the ground before hitting the trick panel as otherwise you skip a camera trigger and it messes up the perspective towards the end of the level which kills your run. If you have done everything correctly you should travel at a very high speed and eventually land at the trick panel. Then as you pass through the next two dash panels keep sliding while keeping the stick in the same position and then jump. When you slide into the part of this section with grass and dash panels, start performing D-speed by slightly tilting the analogue stick. This can be done by jumping over them, the most reliable method for me being D-speed. The goal in this section is to avoid all of the grind rails, platforms, and boost rings that can slow you down. This section will still be in a 2D perspective in case you're confused. Boost while drifting to the left the whole time then you will get to a loop that leads into the first 2D section of the level. Make sure to avoid the spring at the end of the rail as it will substantially slow you down and take away the speed you just gained.Īfter this you get to a part which tells you to boost through enemies. Perform a low air boost when you're about to land on the rail so that you can get a lot of speed then switch to the rail to the left. When you're in the air boost into the spring which will lead you to a grind rail. Once you land immediately start boosting while drifting to the right and then jump into the launch ring thingy. Make sure to boost at the ramp to get enough height to be able to boost onto the next little section with the motobugs. You then see dash panels which come right before a ramp. If you're able to consistently do M-speed you can hop and then perform M-speed which is much faster but also very difficult to do. This will take at least a second off your run if done well. As you start the level you can immediately start boosting and drifting to the left.
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